Friday, June 14, 2013

Blog Post 2: Handheld Devices



Amelia Earhart: This Broad Ocean
by Sarah Stewart Taylor and Ben Towle
Hyperion
ISBN: 978-1-4231-1337-9
 I chose this article for this blog assignment because I am unfamiliar with graphic novels.  I know that my (future) library will need to have a graphic novel section and I want to learn why this medium is so popular and learn what options are out there, besides the Lunch lady books(link to website or embed picture).  I firmly believe this genre is perfect for reluctant or low level readers and I want to make sure my students have access to quality graphic novels, whether they are in print or electronic format.
In their article, These Aren’t Your Father’s” (link to article), Heather Moorefield-Lang and Karen Gavigan (2012) discuss the rising popularity of graphic novels with the elementary age crowd in schools.  


Three key points from their article include:


  • Using digital graphic novels in schools


E-book readers such as the Kindle and the NOOK are adding more graphic novels to their collection and apps for the iPad are increasing.  With the accessibility of Web 2.0, more graphic novels are available online to students.  These websites might read the book aloud to students, have activities that correspond with the story, or allow students to create their own story.


  • An overview of digital graphic novels and e-book readers


~IDW Publishing offers a digital graphic novel series for the iPad
~comiXology offers series such as Jeff Smith’s Bone series as apps for the iPad, iPhone, iPod, and the Android.  ComiXology also offers over 10,000 digital graphic novels and comics on its website.
~Cognito Comics
~ComicZeal
~Graphicly
~iVerse Media
~Yen Press
Typically, these companies offer a chapter or two for free, then require payment in order to finish the story.

  • Why librarians should add them to the library

Moorefield-Lang and Gavigan point out that graphic novels align with AASL’s Standards for the 21st-Century Learner and that, “...by sharing their knowledge regarding digital graphic novels with fellow educators, school librarians can further establish themselves as technology leaders in their schools.”

I have included the YouTube video below because I think it is an excellent example of collaboration between a teacher and the community in order to further the use of graphic novels in schools.  While this clip does not deal specifically with handheld devices, it would be easy enough to include them in the classroom or library.  I think, especially for graphic novels, it would be beneficial for each student to have a device to use, such as an iPad.  That way each person can look at the text and the graphics in a richer format rather than on a SmartBoard or Promethean Board (which easily looked washed out).  

In my library, I would give each student an iPad, and introduce them to some graphic novel websites.  I would monitor them as they read a few of the online novels.  We could discuss authors and illustrators and the writing process of a graphic novel.  I would them show them the app for making their own graphic novel and have them create their own.  I think this would best be done in conjunction with their classroom teacher or the art teacher.






Here is a website that offers some great resources for online graphic novels.  

Moorerield-Lang, H. (2012). THESE AREN'T YOUR FATHER'S FUNNY PAPERS: THE NEW WORLD OF DIGITAL GRAPHIC NOVELS.Knowledge Quest, 40(3), 30-35.

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